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From Ubisoft’s original posting
Job Description: What you will do • Demonstrated ability to create realistic style character concept art for FPS games. • Extreme proficiency in art fundamentals, research skill, and design principles. • A sufficient understanding of the types and structures of firearms and have unique insights into the design of firearm skins. • Demonstrated ability to work loosely with line drawings, and basic color render, to convey an idea rapidly and efficiently. • Research and collect visual material to help define the visual style, and contents of the game. • A strong communicator and able to convey abstract/sophisticated ideas in a concise way. • Work closely with designer to consider the gameplay implications, and the overall player experience. • Work closely to assist the 3D Lead, and Level Artists, to help define and visualize the details within a level. Qualifications: • 10 years+ of working experience in character concept design. • Shipped at least 1 - 2 games as a concept artist. • Proficient in creating concept designs with rich detail and photorealistic aesthetics through techniques such as photobash. • Good illustration and storytelling skills, with an eye for perspective, color,…
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