Expert Technical Artist - Shader (F/H/NB) [AAA Project]
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From Ubisoft’s original posting
Description du poste: YOUR DAILY ADVENTURE The Technical Artist works with their lead to improve the function, stability, scalability, user experience and performance of the shaders and material pipelines. They are gatekeepers of budgets and technical constraints with a focus on shaders, graphics and rendering with which they are expected to inform and guide the team. This is a key support role to provide the best tools and solutions for production. Responsibilities • Support the VFX team in implementing visual effects, ensure there are no regressions when optimising, propose improvements, and create tutorials. Provide technical solutions to artistic requirements by collaborating with GPP teams on how to achieve specific visual results • Produce and maintain shaders and complex VFX • Monitor and optimize performance: PC/Consoles profiling and optimization • Act as the gatekeeper of VFX constraints, pushing for top visual quality and performance working collaboratively with Art Leads, Technical Directors and QA • Pipeline: explore optimization opportunities and improve production workflows (evaluating new technologies that could be integrated into the engine when appropriate) • R&D:…
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