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From Unity’s original posting
The opportunity We are looking for a graphics engineer to join the Lighting team within Unity Graphics. As a graphics engineer in the Lighting team at Unity, you will maintain existing graphics features in our Scriptable Render Pipeline and participate in building new features too. We specialize in solving graphics challenges while delivering maintainable and extensible features optimized for many platforms. Our team is passionate about using innovative rendering methodologies to develop robust graphics solutions. Your role will allow you to have a direct impact on how graphics features are taken to the next level at Unity. Our ideal candidate will have broad knowledge of graphics and a passion for developing features that will be accessible by a broad range of users. This is a permanent position which will provide the opportunity to grow as a key contributor to the graphics features and workflows of the Unity Engine and Editor. What you’ll be doing • The range of technologies you could work with cover artist-facing features for rendering: direct lighting, indirect diffuse and specular lighting, ray tracing, shadow mapping and more as well as evolving and optimizing our rendering…
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