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micro1 · Finance & specialist

Godot Game Developer

Listed on micro1 as “Godot Game Developer”

$20-$60/hrRemoteContractPaid in USD
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How this rate compares

This listing

$20–$60 per hour

Typical in Finance & specialist

$60–$100 per hour

Within the typical range

Typical: the middle of the lowest and highest rates posted by 345 listings in this category on Seoulstart, in US dollars.

What this actually is

You bring your specialist expertise to AI evaluation. The shape of the work varies but the pattern is the same: review outputs, rate quality, write prompts, flag errors. The platform title (Godot Game Developer) reflects the rate band and the expertise required, not the day-to-day work.

How micro1 picks people

  1. Apply to the role, then do an interview with micro1's AI recruiter. It takes 20 to 40 minutes.
  2. Some roles add a short skills test after the interview.
  3. If you pass, micro1 asks you to finish your profile and verify your ID. You then join its certified pool and can apply to its other open roles.

Before you start

  • Plan for 40 minutes in a quiet place.
  • Have your CV and two or three examples of your own work in this field ready to talk about.

Not every applicant gets an offer. Prepare well for the interview.

How to prepare for the micro1 interview

Source: micro1's help pages. library.micro1.ai

Can you do this on your visa?

F-2 / F-4 / F-5 / F-6: open. E-1 to E-7: needs concurrent-employment permit. D-2 / D-4 students: S-3 permit, 20 hr/week cap. D-10 / D-8: case by case.

Korean tax on USD income

First 5 years in Korea: foreign-source income only taxed if remitted into Korea. After year 5: worldwide income. Full tax guide.

Original posting from micro1

Role Title: Godot Game Developer

Role Type: Contractor

Location: Remote

micro1 is engaging Godot Game Developers to participate in a dynamic project for a valued customer, focusing on crafting engaging interactive experiences using the Godot engine. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. This is an exciting opportunity for seasoned professionals who take pride in clear written and verbal communication, and who are ready to apply their Godot skills to real-world deliverables.

Scope of Work

• Design and implement advanced gameplay systems, mechanics, and features using Godot engine.

• Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content.

• Provide in-depth documentation and regular written feedback on game development processes and delivered components.

• Deliver comprehensive code reviews and mentorship to enhance the project’s overall code quality and maintainability.

• Identify, analyze, and resolve technical challenges, optimizing performance and user experience.

• Participate in iterative development cycles, contributing insights to improve playability and engagement.

• Support the adaptation of project assets and logic to meet evolving scope requirements.

Preferred Qualifications

• Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.

• A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.

• Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.

• Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.

• Proven ability to identify and resolve gameplay issues through iterative playtesting.

• Strong written communication skills for drafting precise task instructions and acceptance criteria.

• Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.

Compensation Structure

Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.

Quoted from micro1's public listing on 2026-11-13. We don't edit platform copy; honest framing is in the title and the “what this actually is” block above.

More on this platform

About micro1

Recruits experts and generalists for AI training projects and lists each role with an hourly range on its own job board. You apply per role, then do a role-specific interview with micro1's AI recruiter.

All micro1 jobs

Is micro1 legit? Our review

A real US company that pays experts in USD through Deel twice a month. The hard part is getting from the Zara AI interview to paid work. Covers pay and who can join.

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